MYC: Developing Supporting Characters

Welcome to this week’s Master Your Craft post! Each Wednesday we’ll  discuss prewriting and drafting a new book from the BIG IDEA to QUERYING. Last week, we covered Developing Main Characters. This week, I’ll discuss Developing Supporting Characters.

The Supporting Characters’ Job

The purpose of a supporting character is to add depth to the protagonist by helping the reader understand how the main character interacts with others and reacts to situations. Also, supporting characters help move the plot forward.

What types of supporting characters do you need for your story? Well, that really depends on the goal that your main character must achieve.

Types of Supporting Characters

The Villian/Antagonist: Every story needs one! Often, the antagonist is a person (but it can be a disaster, technology, society, or even a main character) who fuels the conflict that the main character must solve to achieve her/his goal.

The Love Interest: This character adds tension and may be directly involved in the conflict. It also can serve some of the same functions as the antagonist and the BFF.

The Mentor: This character encourages the main character to develop the skills she/he needs to achieve her/his goal.

The BFF/Sidekick: This character may be needed to help the main character achieve her/his goal or may be around to help us understand the main character and her/his motivations.

Extras: Characters who would normally inhabit the main character’s world or who are needed to complete scenes. You may need many of these or none depending on your story.

Examples of Extras:

1) A child main character would normally have parents/a guardian.

2) In a classroom setting, there would normally be a teacher.

3) In a fight scene, there would normally be many fighters.

Often, these EXTRA characters only need minimal development and a minimal/no arc. But the other characters in your story need much development!

Next Step

After you’ve chosen what types of characters you need, you’ll need to interview the most important ones (the ones who must move the plot forward) using a process like the one in our previous post about Building Main Characters.

It’s often useful for your secondary characters have strengths related to your main character’s flaw.

Examples:

1) Your main character may have a supportive family that they don’t appreciate. A supporting character who comes from a broken home can help the main character see the error in her/his thinking.

2) Your main character may be very popular, but has superficial friendships. A supporting character who is more introverted, but a true friend, can help the main character understand what’s missing in her/his life.

I highly recommend The Positive Trait Thesaurus and The Negative Trait Thesaurus for fleshing out the relationships between characters. The front matter in both thesauri is extremely helpful for developing good characters that work together to make the story come alive.

 

Tips for creating good supporting characters:

  • Give each supporting character a defining characteristic. (Appearance, skill, quirk)
  • Make sure their voice is distinctive from other characters.
  • Don’t give characters similar names and avoid names starting with the same letter.
  • Main supporting characters should be layered and detailed, but do not take too much attention away from your main character.
  • Focus your writing about supporting characters on how their actions, traits, and what role she/he plays helps or hinders the main character from achieving her/his goal.
  • Limit your characters to those who are necessary to move the story forward.
  • Please give careful consideration to race/skin color when you write supporting characters. Stories with white main characters and darker-skinned support characters who do all the work (or even worse who are villians/bad guys) are not representative of the real world. Please consider every reader who might read your story and avoid stereotypes. (More on this in the post on Building a Main Character.)

Come back next Wednesday where we’ll discuss using this character development to start working out plot!

MICHELLE LEONARD is a math and science nerd, a chocolate biscotti baker, and a SCBWI member who writes middle-grade and young adult fiction. Her young adult sci-fi short story IN A WHOLE NEW LIGHT will be published in the BRAVE NEW GIRLS ANTHOLOGY: STORIES OF GIRLS WHO SCIENCE AND SCHEME releasing August 2017. Connect with her on Twitter.

Master Your Craft: The Big Idea

Welcome to this week’s Master Your Craft post! Each Wednesday we’ll  discuss prewriting and drafting a new book from the BIG IDEA to QUERYING. (For more information, see last week’s intro post.) This week, I’ll discuss The Big Idea.

So you’re ready to write a novel. You’ve got a character, maybe a scene, a vague idea of the plot…you’re ready to sit down and start writing, right?

Not so fast.

Even seasoned writers can be fooled by a Shiny New Idea. So before you dive into drafting, take some time to test your book-to-be and make sure your new idea is also a Big Idea.

Here are some of the questions we Pennies ask ourselves at the dawn of a new idea:

  • Do I have passion for this story? This might seem obvious, but a novel takes a while to write, and it’s crucial that you have a deep and abiding passion that can sustain you. Another way to ask this question: Is this a story I must tell the world, or is it just a story I’d like to read? I wrote 20,000 words of my current WIP before realizing that one aspect of my story just wasn’t interesting enough to me to push me through all the research I needed to do. I’d love to read that original idea, but it isn’t a story my heart longs to tell.
  • Do I feel urgency to tell this story NOW? I have an entire file of story ideas. Some of them are really cool! But none of them are begging me to tell them right this second. That sense of urgency is another indication that this is a Big Idea.
  • Do I have a vivid protagonist with an overarching goal? In other words, who is your main character, and what does he or she want? Can you hear his or her voice? This is the foundation of any story, and if you don’t have this, it’s going to be so much harder to spin a full novel out of your idea. I’m not sure The Hobbit would have had such enduring power if Bilbo hadn’t longed with his entire being to be back in the Shire.
  • Can I visualize the entire story arc? Often the beginnings of our ideas are just the flash of a character or a scene. But of course, novels need more than one brilliant scene or one fascinating character. Take some time to consider where your story is going. What sets off the action? How does the MC change as the story progresses? What peak conflict will push your MC to the end of the story?
  • Can I write a logline for this story? If you can write a pithy pitch for your idea before you write a word of the story itself, chances are you’ve got the makings of a Big Idea.
  • Are others excited when I tell them my idea? How do your CPs react when you tell them your pitch? Are there “oohs” and “aahs”? Or are they asking questions and offering “what ifs”? Other writers are especially good at recognizing Big Ideas, and if they’re not sold, chances are you have more work to do. And it’s pretty important to get feedback at this stage, even though we can all be very protective of our fledgling stories. Our agented Pennies have reported sending slews of new ideas to their agents only to be told that none of them quite pass muster as is. Most of the time, this just means you need to do the work of fleshing out the idea and finding a unique way into the story. But it is way better to learn this before you write 60,000 words.
  • Is there a market for my idea? Although this question can put a damper on your Shiny New Idea excitement, it’s really important to do this research. Don’t be the author trying to sell a dystopian after the market flood of apocalyptic fiction!

Sadly, some story ideas are flawed from the get-go. Stubborn writers can spend years working on stories that will ultimately go nowhere…and a lot of that heartbreak can be avoided if you take a few days or weeks to really road-test your story first.

And if you can answer “YES!” to all these questions? Congratulations! You’re still not quite ready to write, but you’re one step closer to seeing your Big Idea become a Big Fat Novel.

(Need help coming up with a Big Idea? Check out this earlier Winged Pen post about creative cross-pollination, this one about writing prompts, or this one exploring where ideas come from, to get your creative juices flowing.)

Come back next Wednesday where we’ll discuss Main Character Development.

Introducing Master Your Craft: A New Series by the Winged Pen

The last month has been an exciting time here at The Winged Pen as Pennies have been hard at work behind the scenes coming up with a surprise for you.

Today, to coincide with Camp NaNo – the virtual writer’s retreat that helps you fit writing into your busy life – we’re excited to launch our new blog series: Master Your Craft with the Winged Pen (#WPMYC).

Every Wednesday for the next several months, we will take you through the entire process of writing a novel – everything from getting the Big Idea, all the way to the final, ready-to-query manuscript.

Our Pennies will share with you all of our best techniques and tools, starting with pre-writing tricks, including character development, research and world-building, to make your drafting as painless as possible.

Of course, writing a novel is going to include some pain, so we’ll walk you through the drafting process, too. We’ll help you fight that terrible enemy of the drafting novelist: the fear of the blank page. And we’ve got a host of tips and tricks to help you overcome the stalls, blocks and annoying plot bunnies that threaten to derail every first draft.

And once you’ve got your story down on paper, we’ll give you all of our favorite techniques for making a story shine until it positively gleams.

Each of our Pennies has a slightly different process and does each of our steps in a different order, so don’t feel like you have to follow this formula exactly. Instead, think of it as a compendium of writerly advice designed to help you on your novel-writing journey.

Writing a novel can be a lonely, demoralizing process. But it doesn’t have to be. Let us help you – and help each other – to shape the vibrant and enduring stories that are living so vividly in our heads into the best manuscripts we can possibly make.

We can’t wait to start sharing this treasure trove of posts with you! If you’re not already following us, go ahead and sign up so you won’t miss a single tip. And if you know someone struggling to write a novel, tell them to sign up, too. The fun starts next Wednesday, so don’t miss out!

Finally, if you have questions, comments or just want to cheer us on (sometimes we need cheering, too!), comment away here or on any of our Master Your Craft posts. We love to hear from you!

Brandon Mull’s Creative Juices

Brandon Mull writes for boys using his relentless imagination and his scouting experience.

He has written Beyonders, Fablehaven, and Five Kingdom among others.

Mull says in an interview with Tori Ackerman, “I wanted to go to a world where there was a lot to discover, but still light and fun.”

If Brandon Mull’s series appeal to every demand of one’s imagination, it’s because the author wanted his worlds and characters to be fresh and new.

With so many retellings inspired by legends and folklore, authors who bravely come up with new worlds are harder to find. Kids are drawn by the novelty of his worlds.

For example, Brandon Mull came up with mysterious castles in the air and jumping swords. Even if the sword is a valuable weapon in one world, it is useless in another. Brandon Mull came up with very distinct worlds within worlds. That’s why the books are reminiscent of framed stories like the Arabian Nights. Each episode brings new discoveries and surprises.

The books are movie-driven with episodic adventures, as well as dialogue-driven. Short, snappy episodes do not mean that the plot is less complex. Obviously, there is a lot going on, but each episode is a new adventure bringing on new characters, even late into the story. The ideas are big, but the way things are explained are simple and accessible. Heroes are driven by the moment, by their instincts rather than by their experiences, but they always come up with smart, creative, and resourceful solutions. Yet, in these fast-paced stories, dialogues go on and on for pages without being boring. That’s because dialogues are used to describe the worlds and their mechanics. They are fascinating.

Brandon Mull says in an interview with Book Zones Boy’s Life, “Scouting has significantly helped my career as a professional writer. To create stories, I need details, and my experiences in Scouting helped me learn at least a little about a wide variety of things.”

Mull’s epic fantasies bring to life ordinary kids who survive by their wits in wild worlds. Kids can easily identify to courageous and tenacious heroes. Mull manages a large cast of characters, realistic endeavors, and honest characters with a strong sense of right and wrong. In Fablehaven, Kendra and Seth’s job is to protect magical creatures contained in a reservation. The sense of danger is always present. Characters are sacrificed. Miracles happen too. Treacherous characters make the lives of the heroes difficult. The reader roots for heroes who do not hesitate to take risks, calculated or not. Not only the pace is fast, the adventures constant and the creatures interesting, but also the main characters barter with each other all the time. Their relationship battles between love, hate, and teasing. Many Brandon Mull’s characters challenge each other verbally, adding tension and fun to the chapters. Kendra reflects at the end of a Fablehaven’s adventure, “Many of her experiences here had been dreadful. […] Life would seem so dry after the extraordinary events of the past couple of weeks.”

All in all, Brandon Mull attracts kids by appealing to their sense of adventure and curiosity. The kids want to know what creatures or monsters are in the book. They know they will be surprised. They also appreciate things that blow up, things that get punched, new creatures, cool little guys, things taken from the mythology and from the pop culture, and non-stop action. The quick, dynamic plots sustain little introspection, but they explore new ideas for kids, out loud. Brandon Mull’s stories are a delight because they are full of imagination, conflict, tension, extreme measures, driving motivations with high stakes, and quirky heroes with weaknesses. It’s a new epic that’s tailored for boys and for kids who dream of quests and new worlds.

Resources:

 Brandon Mull’s website. http://brandonmull.com/

Writing Excuses.http://www.writingexcuses.com/2008/10/19/writing-season-2-episode-2-how-to-write-for-children-with-brandon-mull/

Writing Excuses. http://www.writingexcuses.com/2008/10/27/writing-excuses-season-2-episode-3-characters-with-brandon-mull/

20 Thrilling Books for Kids Who Like Percy Jackson. http://www.whatdowedoallday.com/books-for-kids-who-like-percy-jackson/

♥♥♥

If you liked this article, visit Sussu Leclerc at Novel Without Further Ado.

A follow up on Twitter or Pinterest is always appreciated.

Thank you for reading.

 

 

 

 

Star in MG / YA Magazines

Although often not lucrative, magazine publications can offer you many benefits.

  • They help your name get out there and stand out from the crowd of writers;
  • they can give you a unique insight into the publication world;
  • they can help you be more productive and serve as experimental pieces;
  • they can help you connect with other authors;
  • you might attract the attention of an editor and get further and better offers such as writing for series;
  • finally but not least, short story credits will impress agents or editors because it tells them your work is worth both reading and paying for.

(NB: *CTS! Means “Closed To Submission.” Some magazines only accept submissions at specific times.)

 

Middle Grade Magazines:

CRICKET. Covers all ages. Have many different magazines: Babybugs, Clicks. Ladybug. Ask (arts and sciences). Spider. Cricket. Cobblestone (American history). Dig Into History. Faces (cultures). Muse (Fun science and tech). Cicada (YA). Welcome works by writers from underrepresented groups. <http://www.cricketmedia.com/submission-guidelines?_ga=1.139948403.1938444544.1485226635 >

EMBER. MG and YA. Age 10 to 18. Poetry, fiction, flash fiction, creative nonfiction. <http://emberjournal.org/submission-guidelines/>

 

 

 

FROSTFIRE WORLDS. Ages 8-18. Fantasy and science fiction stories up to 6000 words with strong world-building. Adventure stories, space opera, and magic opera. Also accept poems, art, articles, reviews, and interviews.<http://albanlake.com/guidelines-frostfire/>

NEW MOON. Girls 8 to 12. Fiction and non-fiction.
Show powerful women in charge of their lives. Show parents how to support girls “to express their voices, strengths, needs, problems, and dreams.” <http://newmoon.com/getting-published-daughters-com/>

SPACEPORTS & SPIDERSILK. Short stories, poems, art, brief essays on science and the environment, interviews, quizzes, fantasy, science fiction, and mild horror. Open to hard to sell stories. <http://nomadicdeliriumpress.com/spaceportsgl.htm>

 

WEE TALES. Magical, heart pounding tales, 2000 words maximum. <https://goldenfleecepress.com/submissions/>

 

 

YOUNG EXPLORER’S ADVENTURE GUIDE. Combine adventure, space, and science. Diverse characters, strong girls, and fun. <http://dreamingrobotpress.com/young-explorers-adventure-guide-submissions/>

 

 

YA Magazines:

 BALLOONS. 12 years-old and up. Looking for unconventional materials, “elements that could enlighten and amaze the young minds.” <http://www.balloons-lit-journal.com/submission.html>

CAST OF WONDERS. YA science fiction or high fantasy for podcasting. *CTS! <http://www.castofwonders.org/submissions/>

CBAY. Teens. Fantasy or science fiction. *CTS! <http://www.cbaybooks.com/submission-guidelines.html>

 

 

CRICKET. Covers all ages. Have many different magazines: Babybugs, Clicks. Ladybug. Ask (arts and sciences). Spider. Cricket. Cobblestone (American history). Dig Into History. Faces (cultures). Muse (Fun science and tech).

Cicada (YA). Welcome works by writers from underrepresented groups.   <http://www.cricketmedia.com/submission-guidelines?_ga=1.139948403.1938444544.1485226635>

 

EMBER. Ages 10 to 18. Poetry, fiction, flash fiction, creative nonfiction. <http://emberjournal.org/submission-guidelines/>

FOREST FOR THE TREES. Poetry, fiction and creative nonfiction up to 6,000 words. <https://ffttjournal.wordpress.com/contactsubmit/>

FROSTFIRE WORLDS. 8-18 and beyond. Fantasy and science fiction stories up to 6000 words with strong world-building. Adventure stories, space opera, and magic opera. Also accept poems, art, articles, reviews, and interviews. <http://albanlake.com/guidelines-frostfire/>

 

HUNGER MOUNTAIN. Short stories, poetry, novel/novella excerpts, and creative nonfiction. Follows themes. <http://hungermtn.org/submit/>

LUNCH TICKET. YA short stories and flash fiction up to 5,000 words. <https://lunchticket.submittable.com/submit/11940/young-adult-writing-for-young-people-13>

ONE TEEN STORY. Literary fiction between 3,000 and 8,000 words. <http://www.one-story.com/index.php?page=submit&pubcode=os>

 

 

REFRACTIONS. YA fantasy with a delicate, magical touch, 5000 words maximum. <https://goldenfleecepress.com/submissions/>

SPACEPORTS & SPIDERSILK. Short stories, poems, art, brief essays on science and the environment, interviews, quizzes, fantasy, science fiction, and mild horror. Opened to hard to sell stories. <http://nomadicdeliriumpress.com/spaceportsgl.htm>

SUCKER LITERARY. YA fiction up to 10,000 words. *CTS! <https://suckerliterarymagazine.wordpress.com/submission-guidelines/>

SUDDENLY LOST IN WORDS. Poetry, short stories, and memoirs up to 3000 words.
<http://writingcareer.com/suddenly-lost-in-words-re-opens-for-ya-short/>

YARN. Poetry, essays up to 3000 words, and fiction up to 6000 words. <http://yareview.net/how-to-submit/>

YOUTH IMAGINATION. Real issues facing teens, from 200 to 20K words. <http://youthimagination.silverpen.org/index.php/submission-guidelines>

 

 

CONCLUSION:

Think of making your stories crossover because it is difficult to find magazines looking for specific genres you might specialize in. You could make your YA stories reaching into adult realms. You could, for example, submit to TOR and CICADA at the same time.

Keep in mind that magazines pay little but expect the best.

Some magazines will only accept excerpts. Read guidelines carefully.

Have fun exploring and submitting!

 

Resource:

Duotrop Magazine List. < duotrope.com >

♥♥♥

If you liked this article, visit Sussu’s blogs, at Novel Without Further Ado and Book Riders for MG readers. Connect with her on Twitter and Pinterest.

Thanks for reading